No i havent gone into coding the reading of mesh data yet but i can say
that i have pushed collision avoidance speed up by realising a simple mistake
i made in my old demo where i ran the crowd update for every agent instead
of a single run for all agents .just by correcting that alone i pushed up agents
to 50 and ran at 512fps on my pc .this is without any improvement ideas i had...this
was also what caused agents to speed up their movement when adding new ones in the demo...
Please note i have not uploaded /changed anything in the current dowloadable demos
there are many changes i made and all wil be uploaded when im done so yeah
Its going to be a wait but hopefully worth it ...


Compulsive compiler