as can be seen here 800 agents are a bit out of controll ,the code
i used for testing have alot af agents wandering to the same random position
on the navmesh so theres a couple of group ups and as im also
spawning without checking if the space is empty i have a couple intersecting
eachother as shown by the white polygon ,i have enlarged the debug
info on the image so people can see it ..(im not cheating here as will be
seen when i release/upload).. this is all i can show for now..sorry bout that


Compulsive compiler