Just a first test. Not final, especially not the colors. I`m aiming for more variety and more realism to get more interesting levels. At the same time the polycount is 20% lower compared to previous levels.
On the technical side I`m using Blender 2.63a now and export my levels with Blender FBX export instead of Ventilator`s old Gamestudio exporter to get them into WED. While I had problems with UVs in older versions of Blender, the newest version seems to work flawlessly.