how i can change sky textures in c-script after level change?
I read that i must use ent_morph for this but i do not know how define type.

Code:
SKY sky_1 = {
	type = "sky_day1.tga";
	layer = 3;
	scale_x = 0.30;
	tilt = -20;
	flags = CYLINDER | OVERLAY | SHOW;
}

SKY sky_2 = {
	type = "sky_day2.tga";
	layer = 4;
	alpha = 40;
	scale_x = 2.2;
	speed_u = 15;
	tilt = -200;
	flags = DOME | OVERLAY | SHOW;
}