Ah, so you do viewportal blending aswell. Nice.
Yesterday, after trying your demo i searched the web for Portal/view blending. Someone did it with a depthmap, but your color approach seems much "simpler".

You mentioned a HDR pipeline. What/How does it help in this case?

Idea: For your portal, i had an idea yesterday. For moving objects through. I thought, by deforming the collision shape of an object with stands on a floor portal for example, it should move thorugh the Portal(visually, a clone does the same on the other side).

HELP, iam thinking in portals grin

PS: For the stuttering: stay in front of the box, look directly into it(but stand in front and not in it). Now strafe left/right. rotate the cam a bit if desired. And when passing the corners(from your mainview perspective), it seems to stutter, while you're in the same room.

EDIT: So the stuttering doesnt appear when walking through the protal, but in the startroom.


Greetings
Rackscha

Last edited by Rackscha; 07/12/12 07:42.

MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development