I'm just refining my pathfinder (creating own maps for large sized units, better collision and avoidance), and making some crazy tests e.g. ordering 300 units in 10 groups to move to the same position:
before:after:
what do you think, if I have 85ms function processing time on my 5 year old core2 duo 1,6GHz laptop with 1MB RAM, what could it be approx on an up-to-date pc?
(I have this when 600 units are moving in 20 groups using a common tile accessibility map)


Free world editor for 3D Gamestudio: MapBuilder Editor