I think sometimes everyone of us is angry at 3dgs workflow, especially when comparing to other game engines, where more types of 3d formats are supported well, or have better level editors. but 3dgs has its advantages of course, this is why we still use it. (atm I'm angry because of the not perfect .x support, what is e.g. a drag&drop in Esenthel engine and always fine beside another formats like ms3d b3d fbx dae... and these are little things could be solved easily)


Free world editor for 3D Gamestudio: MapBuilder Editor