...After almost 3 hours I finally won the fight against my object shader and got normalmapping perfectly working. ( I need some coffee now )
Originally Posted By: Hummel
but as usually the tiles become noticeable if you don't add additional randomness
In this case I would use multiple displacement maps (or wherever you get the waves from) with different sizes which are unlikely to repeat very often, like 1, 1.4, 3.2 etc. and blend them together.