...After almost 3 hours I finally won the fight against my object shader and got normalmapping perfectly working. ( I need some coffee now grin )

Originally Posted By: Hummel
but as usually the tiles become noticeable if you don't add additional randomness

In this case I would use multiple displacement maps (or wherever you get the waves from) with different sizes
which are unlikely to repeat very often, like 1, 1.4, 3.2 etc. and blend them together.

The tiling will be almost impossible to see.

Last edited by Kartoffel; 08/03/12 17:21.

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