I am trying to make a game where you are a guy with a sword that swings around in front of the characters hand. I cannot figure out how to create the sword at the right spot(the players hand) and follow the player's pan while it is not deleted yet. May I have some tips or example with this code? I really don't know where to start.
Code:
action sword()
{
	var percent;
	var sword_life_timer = 10;

	while(1)
	{
		percent += 0;
		ent_animate(player,"atk",percent,NULL);
		sword_life_timer -= 1 * time_step;
		if (sword_life_timer <= 0)
		{
			ent_remove(me);
			return;
		}
		wait(1);
	} 
}




boolean my.awesomeness = so true;