Hi,
How do I access every vertex of a chunked terrain.
I am loading a heightmap and want to deform it on base of this data.
I success with a normal model file, but not with a terrain.
I am using ent_getvertex/ent_setvertex and the contact struct.
My problem with my first try is, that not every vertex is modified as if ent_getvertex count's the double verts of the terrain. But the manual say's it shouldn't.
Another problem is, that ent_fixnormals only fixes the first chunk.
Does anybody have some experience with this.
Gruß,
Patrick