Created a new SSAO shader. Uses only 5 samples instead of the usual 8-32. No Position Reconstruction needed. (Almost) no haloing. No Pixelshader 3.0 needed. Variable selfOcclusion (can be set by user).

And it's damn fast! ~270fps (no SSAO) to ~250fps (SSAO) on my old GeForce 9800GT

Yay!

scene1, lighting + ssao


scene1, ssao only, low self occlusion


scene1, ssao only, high self occlusion


scene2, lighting + ssao


scene2, ssao only, low self occlusion


scene2, ssao only, high self occlusion



Shade-C EVO Lite-C Shader Framework