- Lightbuffer is now packed to support HDR (well... MDR at least) - Lights support HDR values now - Fixed bug where spotlight shadows didn't get updated when the light was rotated - All lightshaders were merged and put in default.fx - Tweaked SSAO for a more realistic behaviour. Now only dark areas will be affected by SSAO. If the user does not want this, he can tweak the ssao to also be visible in bright areas - Added additional scatter shader to bloom - Added LOW, MEDIUM, HIGH and ULTRA quality setting for SSAO - Light flags now work as they should