Today I've implemented the "Texture Layer Manager". There you can add new terrain texture layers and assign diffuse textures, normal maps, detail maps and specular maps for each layer.

It is planned, that the new IceX3 terrain shader will allow up to 32 terrain texture layers at the same time.




I also adjusted the 3D model viewer dialog. Now it can also show 2D texture previews. This very helpful if you load a texture from hard disk: