Small Update:
https://github.com/BoHHavoc/ShadeC-EVO

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Optimized sc_light_update


Fps raised from 140fps to 170fps with the new sc_light_update. Note to self: sys_free is evil, ptr_remove is nice.


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I read that the Terrain example is not ready yet and not to use it. How long do you think it will be as I am interested in testing it out ? No hurries as I can work on other things, more curiosity. Once you have it completed if you like I can write on tutorial for users on how to implement it if ya like.

Can't tell yet. Creating a simple terrain shader with 4-8 textures is easy. But i'm working on a terrain shader which supports up to 255 textures. It basically works, but blending is a problem with the current approach. Basically the Terrain Shader is on hold for now, until i finished porting the current object-/ubershader to default.fx along with an abstraction layer and custom function hooks. Once that is done, work on the terrain will start again and will be based on said object-/ubershader for easier updating in the future.


Shade-C EVO Lite-C Shader Framework