#include <acknex.h>
BMAP* cursor = "mouse_cursor.png";
BMAP* test_button = "test_button.jpg";
var button_pressed = 0;
function main()
{
video_mode = 11;
video_screen = 1;
mouse_mode = 1;
mouse_map = cursor;
level_load("");
//
while(1)
{
if(key_esc) sys_exit(NULL);
mouse_pos.x+=mickey.x*5*time_step;
mouse_pos.y+=mickey.y*5*time_step;
if(button_pressed == 1)
{
vec_set(mouse_pos.x,screen_size.x/2);
vec_set(mouse_pos.y,screen_size.y/2);
}
wait(1);
}
}
function test()
{
button_pressed = 1;
wait(8);
button_pressed = 0;
}
PANEL* test_panel =
{
layer = 2;
pos_x = 1400;
pos_y = 250;
size_x = 300;
size_y = 800;
button(20,20,test_button,test_button,test_button,test,NULL,NULL);
flags = SHOW;
}