Thank you so much BoH_Havoc, its working fine!
I just got 1 more problem till shade-c is ready:
I have impact sprites and muzzleflash, both are black drawn, where they should be transparent, any Idea how to simply fix this?

Also, I found a bug:
When you are declearing a NEW view, and set it to show, shade-c is automaticly turned off. Sample.
Code:
VIEW *scopeRefView = 
{
	size_x = 2048;
	size_y = 1024;
	aspect = 1.4;
	clip_near = 1;
	flags = SHOW;
}


Last edited by Ch40zzC0d3r; 09/26/12 13:26.