Hi!
I am currently going for procedural animation and ik stuff and i miss a way of reading the current bone rotation (euler angles/quaternions (?)) of a specific bone.
Because at the moment I have to store the rotation of the bone separately which is kinda messy.
Is there a way to directly read the bonerotation?
(For the future something like ent_getbonerotation & ent_getbonerotationworld might be usefull)
Thanks in advance
Jannes / Puppeteer