Hi!

I am currently going for procedural animation and ik stuff and i miss a way of reading the current bone rotation (euler angles/quaternions (?)) of a specific bone.

Because at the moment I have to store the rotation of the bone separately which is kinda messy.

Is there a way to directly read the bonerotation?

(For the future something like ent_getbonerotation & ent_getbonerotationworld might be usefull)

Thanks in advance
Jannes / Puppeteer


Formally known as Omega
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