Hi,
I'm trying to hide my ammopanel, when the variable armed = 0. And I want also to show panels for different weapontypes depending on the value of armed.
E.g.
armed = 1 - pistolammo
armed = 2 - rifleammo
I also tried to work with INVISIBLE and TRANSLUCENT, but both don't work for me. Since I noticed that INVISIBLE is only for Level-Entitys, I worked with TRANSLUCENT from this point.
Here's my code so far:
The ammo and armed variables are global.
function hud()
{
//armed = 0 - unarmed
//armed = 1 - Pistol
//armed = 2 - Rifle
//armed = 3 - Shotgun
PANEL* pistol_muni_pan =
{
digits(1450,925,3,"Arial#150b",1,ammo_pistol);
flags = TRANSLUCENT;
}
pistol_muni_pan.alpha = 0;
PANEL* rifle_muni_pan =
{
digits(1450,925,3,"Arial#150b",1,ammo_rifle);
flags = TRANSLUCENT;
}
rifle_muni_pan.alpha = 0;
while(armed > 0)
{
switch(armed)
{
case 1:
pistol_muni_pan.alpha = 100;
case 2:
rifle_muni_pan.alpha = 100;
}
wait(1);
}
pistol_muni_pan.alpha = 0;
rifle_muni_pan.alpha = 0;
}
Am I doing something wrong? I did this a year ago the same way, and it worked just fine. (unfortunately I don't have the code any more)
Would be really thankful for help,
Shooter