if (event_type == EVENT_IMPACT) { if(you==player&&my.ack_mass<80) { body_temp=my.skill99; my_kick.x=1;my_kick.y=0;my_kick.z=0; vec_rotate(my_kick,camera.pan); NewtonBodySetVelocity(body_temp, vectorf(my_kick.x, my_kick.y, my_kick.z)); } }
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