Hi 3run. Thank you for nice words. laugh

i used enable_impact.
Code:
if (event_type == EVENT_IMPACT)
{
	
	if(you==player&&my.ack_mass<80)
	{
		body_temp=my.skill99;
		my_kick.x=1;my_kick.y=0;my_kick.z=0;
		vec_rotate(my_kick,camera.pan);
		NewtonBodySetVelocity(body_temp, vectorf(my_kick.x, my_kick.y, my_kick.z));	
	}
}