Hi,

Is there an easy way to avoid the message box when compiling effects via effect_load?
This is a pretty annoying message box for shader editors..

Or: Is there any way to validate an effect from string / file before loading via effect_load (of course DirectX Functions are also acceptable).

regards,
Timo

PS: My current method is to hook the function call of message box, and avoid the called message box. Though this ofc works, i would like to try to avoid any unnessasary hooking, so therefore it would be cool if you could give me a short D3DX Snippet you currently use to check the effects..

Last edited by TechMuc; 10/17/12 12:41.