Even if you build a not-so-realistic game you have to stick to real-world things

I see you are like a lot of people: limitated by all repetitive game patterns : FPS, RPG etc ... in Medieval, futurist etc .. worlds
Game making is unlimited, your only limit is imagination in game design ... why not creating a world with giant tables ?
Don't be so limited, and open your mind laugh

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Hopefully it exist people that bring originality and don't think like robots and follow traditionnal game design patterns and have good results !

Some examples :


just anotehr example :









Why not creating surrealistic world , with different gravity zones, only water would be dangerous , and you would be chased by chickens laugh ?
Following real world rules is not needed, it's up to you to follow it to some point.
Realistic games makes that you must really follow up all real world rules : siezs, textures, 3D objects etc ... what noon realistic games don't have to care about at less or more degree.

I just hope game makers to keep some crazy ideas and make original worlds wiht entertaining gameplay.

And yes non realistic graphics can be lot more affordable for indie game makers (Zelda Wind Walker, hand painted WOW textures etc ...) !



Last edited by ratchet; 11/07/12 21:05.