It will a Retro Zelda like game.
With some non original ... story.
All will be Low poly, but done with love laugh

Gameplay, fun , diversity of items, special games, and simple cool story will be the main points.

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The main features will be :

-Objets and Weapons gained throught story : Boomerang, Water Infinite jar,
Grappling Hook , Ice Climbing shoes etc ...
- Weapons will have their own special powerull power:
It will charge progressively as you strike, it will be long to charge , but devastating !
-Gems system with very simple equip system :
weapon / Shields / Bracelet, Rings
No more unidentified items ... why loosing time to identify ?
- Your class will be determined by your weapon and your gems and skills
Sword and shield + Health gems + regeneration skills = Templar : classic combat
Daggers (fast combat) + critical/speed gems + Fire skills (damage over time)= Thief of Fire : Fast attack each ennemie ,and let consume by fire
Iron Gloves + Streng gems + Ice skills (Slow each touched ennemy) = Monk of Ice : Slow ennemies core gameplay
Bow + dodge/counter gems + Wind skills (fast teleport, push ennemies away) = Thief of Wind : keep distance and throw away gameplay
Mechanic Robot + Hide/Health gems + Storm skill (Less attack and defense of ennemies for some time) :
Robot assist gameplay and sabotage
etc ...
There is just some examples, and you will be able to make really special combinations.

-Change gems as you want , nor more need to destroy Item or gems ...
-Hability to buy or find flying pets (each have unique hability : Attack power, steal gold from defeated ennemies etc ...)
- Vehicles on some zones ...with special vehicle quest and games (submarine, kart ...)
-Dodge ability
-Skill slots ( you can Choose 4 skills among powers and summons )
-varied worlds : Forest, jungle,desert, lava etc ...(zone loading system)
- Skills given by masters over the world (train or do some mission they give to you to gain the skill)
It will be hidden master you'll have to discover , or find by talking with some NPC giving some Clues laugh
(Active skills is given by master, passive skills can be gained by doing side quests or by NPC)
- Additionnal tree skill to unlock character unique skills : 4 branches
- different clothing to Wear any time (Clothes won't affect stats), like Phantasy Star 2, you'll gain clothes on some side quests, some will be available on shops, some will be hidden
- Mysteries on the world : Special places, with special things or actions to do.
(Clues will be found by talking with some NPC, or reading some book on some Shelve)
For example some NPC will give you a key for a door opening on some lake where you'll dive in and catch some shells.
Some statue that you'll have to activate with some special ations ...
These mysteries will reward you with special items : wearing masks, hats ... special weapon ...

So is pretty big, but making Low poly stuff , the creation of 3D models could go fast.
it's a list of all features and ideas that i would want to include but some perhaps some will be abandonned, depending on how much amount of work and time it costs.

Perhaps the game will turn in something lot more simple without gems and lot of skills, something more Zelda style.

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It won't be so much gems and weapons, skills, wearings, accessories in the game :
I want to keep it simple !
So i target :
-5 weapons of each category, some hidden, some find during a side quest ...
-20 gems type (fire power, attack + , Def +, Faster Power charge etc ...)
-10 combat skills active, 20 passive skills
-10 different clothes
-10 accessories : Masks, hats
- 5 different pets

It seems low, but behind this is a big amount of work ...

Perhaps as the game progess i'll add stuff ?? (but dungeons, ennemies, NPC, quests etc ... is LOT LOT LOT OF WORK already)

Like Zelda games the game will focus on dungeons, puzzles/gameplay , fun NPC and dialogs , AND FUN ENTERTAINMENT !




Last edited by ratchet; 11/11/12 14:02.