Let's begin with some WIP level :



Some basic trees textures, rady to make a forest laugh



For trees 3D tiles , i really would like some bounding box collision for the 3D tile,the problem is that the level is entirely made in Blender, and not 3D tiles glued at runtime by 3DGS.

There is 2 solutions for now :

- export world from Blender and use polygon collision (even for trees)
For optimisation : Make More little levels parts branching between them !
disadvantage : collision in 3DGS could eat too much CPU to manage collisions per polygon with all trees.
advantage : Fast trees 3D tile placement with Blender.

- Make trees as a separate MDL model with bounding box collision that i'll have to place in WED on the levels ?
disadvantage : working with WED is a pain and slow

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I'll have to find a good texture style, something more improved like this trees : (even the grass have a good style i could use)


Stop level design, im' borred, next step :
- one bad ass
- one flying bird for the forest
- One weapon
- Artwork of one style of hero character


Last edited by ratchet; 11/11/12 22:16.