Creating a small generator to generate maze-like
Grids where entities gets placed on the maze-like
grid which can produce mazed-paths for dungeons/
streets/caves/pipes or whatever else there is i have
not thought about..in this generator i use tiles or
cells if u will, i create random mazelike structure
with it and find all cell/tile walls that forms corners
and t-junctions and + intersections and straight
areas to put the requered model in place as needed
and the grid gets scaled on the size of the straight
model segment and by the wanted number of cells
...so that segments join up nicely provided its moddelled acuaratly
..while experimenting i easily constructed a random generated
small city with streets and buildings(on cell positions)


Compulsive compiler