Quote:
actually, IŽd just go with modeled chains if it just means like 5-10k more polygons in your level, as without it looks soo 2000 like


Well.. actually a lot of professional games use sprites for chains up until today. And since the project of rvl_eXile is supposed to be some sort of horror game there'll always be some light only. So I think to go with sprites is the right decision to save some performance for dynamic lighting and stuff. I won't go for high end visuals just because there are graphics cards which can handle that amount of polygons.

Cheers
Roxas