Edit: @Kartoffel Will u share your shader (creater) app ? Just read again: material creator...means no shader creator right ?
well I think I didn't describe it very well... sorry for that It should be a program which allows you to create materials / views / render-targets and set all the values (like material.ambient_red) with an graphical interface and link the views to a final shader pipeline; all this without having to deal with the code - the program does this in the background.
This makes it possible that you only have to call one function (which got generated by the post-processing shader-pipeline editor) in the application you want to use it. Actually its main-purpose is to make it easier to connect pp shaders to a complicated shader-chain without having to care about the code-part.
...which means it is not a program to create 'click together shaders' - if you meant that. ( But that sounds like a good idea )
But at the moment I can't work on my projects very much because I've got a lot of other important stuff to do.