hi,

yes Zorro development ate all the remaining manpower. JCL seemed to realizes that he could never comepete with all the new engines like unity3d with their huge developerteam.

So he tried to get a second standing leg with this ZORRO thing to earn some money.

But he closed further developing on it for a while now and carrying more about GS.


Some guys did left us but the most remaining here even if not less of them using other engines besides A8.


the engine in the core is strong...editors are lagging like always.


but if in future JCL split his time between Zorro and A8 I believe more Users switch the 3D Engine

,gri


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)