they have no alpha because they have in this video static shadowmap created by c_tracing, only moving units, some models and bushes have pssm shadows.

of course, I can make the full scene with pssm, which looks much better, but that is a bit slower, and I'm trying to find some solutions balancing between performance and quality, to have finally a couple of options to be selectable.


Free world editor for 3D Gamestudio: MapBuilder Editor