Can the invisible mesh cast static shadow?
The same shadow as if it is visible?

The compiler said:
use: Invisible == None

But this is working with blocks not meshes

Any help or trick to do that?!

If not, I can make the mesh visible and it will cast static shadow, but then can I use the lightmap produced by the engine?

I hope I made my problem clear

Version: A8
meshes imported via FBX from Maya

Last edited by SeaCancer; 11/26/12 16:12.