Thanks, guys!

To your questions & comments, ratchet:

The breaked colums could perhaps be higher, thats true. I'm unsure whether the bigger ones should be seperate objects, though, or if the game automatically chooses an appropiate height. Perhaps the former is the better way to go.

You can put any decorational item (and non-decorational item, actually) on the higher tiles. This room looks rather "empty" right now, but there's nothing in the way that'd forbid that.
Since all these rooms are testing rooms anyhow, I usually don't try to make them super-pretty, but you're right that they should be tweaked if they were to be finalized.

You're right on the orb thing. The yellow one (=the active one) is the boomerang orb. Since it's currently in use (see the boomerang flying?), it's "locked" from being used again, which is shown by making the graphic transparent and small, so thats why it is difficult to read. In normal gameplay, it looks the same as the violet (=the passive) one, and that is large enough to be playable in our experience.


Quote:

Your 3D tiles : are they MDL models, or do you use WED blocks ?


The tiles are MDL models. I have a nagging suspicion that the rendering could be sped up considerably by merging the (static) meshes, but so far, the game runs smoothly on my old not-too-great laptop. I do want this game to work on even the worst computers framerate-wise, and also try to minimize the memory used, though. It's nice to be able to reduce the nexus by quite a lot!

They're really just normal with the UNLIT-flag set, though the "sides" and "top" aren't merged (=connected). I color them if needed using the red/blue/green-parameters.

There's no engine lighting involved, all you see is very simple static "lighting" by using the pixel-instructions once on room-creation. Dynamic lights I simply "fake" by using bright sprites - there's no big use of those anyhow, so I get by with that simple approach. Entities can check that lightmap and I do so to color them if necessary.


The room editor is actually a php-script; you edit those in the webbrowser. You also move your rooms together there to form your dungeon.


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!