Originally Posted By: Carlos3DGS
I agree on the built-in gui editor, that is something I have always felt is missing in 3dgs...
I mean, we have SED, MED (with a skin editor too), WED, GED... we need a GUI-ED
Creating interfaces is just so slow and painfull. It would be great to have tool to just select the type of item and place them, to be able to see the iterface object layout and edit on the fly. Something like an extremely simplified editor to create UI's like Visual Studio's approach.

I can just agree with that but I'm not sure if creating another editor is the right thing to do (we've already got MED GED SED WED)
One powerful editor which can handle most of this stuff would be so awesome - but I know I that can't expect something like this in the next time smirk


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