nearly finalized alpha support for static lightmaps with blurring:


the only thing I don't know is why some textures are disappearing when converted by bmap_to_format from compressed dds to 8888...
Edit: I know, bmap_to_mipmap is also needed...

Last edited by sivan; 11/29/12 11:14.

Free world editor for 3D Gamestudio: MapBuilder Editor