I have 3D tiles positionning by code and UNLIT, so i can begin some 3D World editor.
I think if i succeed on some 3D Tile level editor i will give the base editor for free contribution laugh
Perhaps some people will pursue and make some 3D RPG Maker (for non programmers ??) ??

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I begin to encounter programming questions newbbie :
- Can i declare some 2D array containing pointers to 3D tiles ?

I have that from manual :

VIEW* camera2_view =
{
layer = 0;
pos_x = 10;
pos_y = 10;
size_x = 64;
size_y = 48;
arc = 45;
aspect = 1;
ambient = 10;
fog = 10;
genius = NULL;
flags = SHOW;
}



But how to place it and create it from some called function or action ?
(i'll have to dig and search on Acknex Magazines !)

Or does some programmer have the solution already ?

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- Can i make a second viewport on the right that would display the 3D tiles (and use Up / Down Arrow to scroll them to choose one to place ) ?

I think i found a solution :
Create at beginning of the editor all 3D tiles models very below surface : 0,0, -2000
Then just create and put them side by side and make that 2nd camera on left of the current editor view.
So this camera would just strafe to display 3 tiles , and the tile on the center would be the one tht you could place on the level !

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For level saving on a file is there some high level functions instead of character or string manipulations ?

I've seen some XML writer and reader, but it would take too much place ?
Does anyone know another solution ?
(If not i'll have simply to create my file system)


Last edited by ratchet; 12/03/12 21:34.