With the following link you can download the first Alpha Version of the editor:
http://www.stonehill-games.de/downloads/IceX3.v0.1a.rar

It's a very early version with the basic features. A manual is in the root folder.

Here are some basic tips for this alpha version:
  • models and textures which you want to use in the levels must be placed in the "ASSETS" folder.
  • in the ASSETS folder, there are already some models and textures which can be used in the editor for testing.
  • Specular Maps for entities must be saved in the alpha channel of the Normal Map (see example models in the ASSETS folder).
  • The editor uses its own LOD system. LOD files must be name with a "_lod" at the end of the filename (see example models in the ASSETS folder). Every entity can have its own lodrange.
  • Levels can save with Key K and loaded with Key L. No filenames are supported yet. The level is saved in "My Documents\IceX3" folder as "map.icex3".
  • Level export is not implemented yet.
  • If you want a German version of the editor, go to "data" folder, delete the file "gui.txt" and rename "gui_DE.txt" to "gui.txt".
  • For statistic and improvement purpose, the editor records some user information (language, country, Windows Version, etc..) and sends it to the Stonehill-Games server.