Originally Posted By: oliver2s
The editor uses its own LOD system. LOD files must be name with a "_lod" at the end of the filename (see example models in the ASSETS folder). Every entity can have its own lodrange.

hi,

is it a wise thing to use an own lod system? why not _0.mdl, _1.mdl... ending is okay? it would cause problems when users use levels created in IceX want to use it in their games/applications, or they will be forced to use loops for each entity which is not costless on performance. or it works simply beside the engine default lod system?

imo it would be more practical to use a heightmap on normalmap alpha, and use a separate specular map skin. but it depends on your taste laugh


Free world editor for 3D Gamestudio: MapBuilder Editor