action act_obj_set
{
ent_obj = me;
while(!player){wait(1);}
my.collision_range = 400;
my.fade_dist = 500; //1000;
my.fade_speed_fac = 0.01;
vec_set(d3d_lodfactor,vector(500,650,800));
my.passable = on;
my.polygon = on;
my.alpha = 100;
vec_set (temp, my.pos);
temp.z -= 2000;
my.z -= c_trace (my.pos, temp, ignore_me + ignore_you + ignore_sprites + ignore_passable) + my.z_adjustment;
}