I've got the basic of my 3D Tiles editor laugh



Next steps :

1) manage in some 3 dimension array the 3D tiles.
Each 3D tile will have a number as identifier , this number will be stored in the array.

2) save and load array of 3D tiles

3) define using directories ? zip files ? some category system for 3D tiles ??
forest world 3D tiles, snow world 3D tiles etc ...
I think in sub folders containing each 3D tiles category ??
-> 3Dtiles folder
-> Forest folder
-> snow folder
-> etc ...
4) read 3D tiles available in a category in a file, and use them in the world editor

5) Button run/stop : test map with a character