i don't like C , i don't like Pointers ...
I love C# , VB.Net, or Javascript !

So coding too much C script just show to me that this is complicated, not so easy when you program more than simple Entities AI and player !

Even :
String test = "test" + "test2" + numberOfTiles ;
Is incredibly complicated in C-Script.

But well 3DGS is for programmers, so i think lot of people like C and C Script here laugh

---------------

To conclude i won't make some level editor.
It will take too much time to do , the editor is becoming incredibly complicated to program with all functionnality.
I would spend too much time on programming than creation.
I'm more a 3D artist wanting to make a game, and not tools !


Next i'll do a choice :
Keep 3D Tiles to make levels on Blender
or
Use modular Pieces like 3D platforms, bridges, rocks all
placed in rooms or outdoor in some terrain stage.
(this means to forget repetitive 3D tile system)


Last edited by ratchet; 12/16/12 13:11.