After playign i thought on :
HOW TO ADD ENNEMIES AND STUFF on the LEVEL ?

Because the generated level by reading a file can't exist in WED, i must push further my editor to place ennemies, and 3D objects.
It's like creating some complete level editor ...

Even creating some Good 3D Gizmo manipulator that you can adjust can take weeks of programming, like camera adjustments etc ...
TOO MUCH TIME AND CODE , I don't want to spend months or a year on it like lot of pople do.


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So i let down the editor, and i'll have to choose the best way.

1) use terrain instead of 3D tiles for the world (3DGS is not the best at all for terrain)


2) Make the 3D tiles worlds under Blender like i done already
(not as fast as Tile editor, but you can modify the 3D
Tiles of your level individualy by size, rotation etc ... ) and you use WED to place ennemies and
all standard stuff.


3) model all the level without 3D tiles : terrain parts, rooms etc ... It takes more time caus you can't re use lot fo stuff and each part you have to model it. Perhaps some parts can be re used ?



Because i plan lot of very little levels interconnected.
And because i wo'nt want to spend too much time on 3D tiles placing, i'll use premade 3D tiles types.

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This is a little indie game, not some top notch graphics, and i will perhaps port it to mobile someday, so i'll keep it simple as possible in graphics !


Last edited by ratchet; 12/17/12 20:07.