Update

Quote:

- Changed sunshadows from ESM to PCF
- Added sunShadowRange parameter to manually limit the PSSM Shadows for those who don't need dynamic shadows in the far distance
- Added sunShadowBias parameter
- Fixed Particle Rendering (BRIGHT flag now works as it should)
- Not really fixed, but "not as broken as before": Far clip aliasing (was resulting in black stripes and dots). Still not right as very far objects aren't affected by sunlight. But it's not as noticeable as before.
- Proper sky clipping for the sunshader. Sunlight should be rendering faster now if parts of the sky are visible on screen.
- Various Bug fixes i can't remember wink


This update fixes most of the bugs we encountered in CSiS.
Also sunshadows should now render correct on all systems (there were problems with filtering before on some systems).


Shade-C EVO Lite-C Shader Framework