tnx for shade-c EVO Boh havoc . But i want to set the normal map ,specular map power like old version "shade-c_v0.91_BETA_S1"
for example
float specularExp = 50; // vecSkill1.y | sharpness of the specular lighting
float velvStrength = 0.3; // vecSkill1.z | velvety Strength


float bumpStrength = 4; // bumpmapping strength

How can i do this which parameters?



Last edited by memoli; 12/23/12 10:49.