Restructured polygons on forehead,cheeks,chin and eye sockets.
remade lips and nose.
added the back of the head and neck.

1290 tris(eyes not counted)
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Blender question:
Model is mostly made of quads, ctrl+t or exporting fbx triangulates the model. It's mostly fine but some quads are triangulated in from incorrect corners, do i have to triangulate them manually or is there a way to ask blender to triangulate them in a way so that the triangulated quad is concave not convex?


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