Hallo BoH_Havoc!
I started experimenting with EVO, and I have a few questions.

Is it possible to use more then one diffuse textures, both with alpha channel?

Like your car model example, but you use only one diff texture vloga_car_CS.tga and have omitted the second diff texture vloga_szyby_DA.tga to the glass effect?

Level maps dosen't works with normalmaps for now, they is a shader levelDefaultNM.fx implemented but without any effect?

BTW, very nice effects in 05.c example, it is possible to combine two effects or more at once, eg. mtlDissolve with mtlLivingBloom?

Thanks again for the updates!


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

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