it is implemented. but I found a bug in my script. the getpath calls are limited by proc_status , but it does not work as expected. now I use a global counter that shows the exact result. if limited to 25/frame, tha 25-30ms drops to 15ms. but it requires a priority value based queue to handle well whuch unit can start a getpath and which cannot.

Last edited by sivan; 01/07/13 08:04.

Free world editor for 3D Gamestudio: MapBuilder Editor