Hey-

I am using the HLSL multi-texturing shader from the wiki but I've run into a problem that I can't figure out. There are visible "seams" in the texture where the terrains meet up. I'm not using any other code on the terrain... not stitching or anything like that. Here is a shot of what I am talking about:



All of the textures used tile seamlessly so I have no clue why this is happening. The scale I used in this shot is 10 but I've tried everyting. Anyone have any thoughts?

-Jeff