Today i wrote a small DLL which receives the SDK and Scene instances from AckPhysX3 to do this:


and in motion:
https://www.youtube.com/watch?v=ATKePPp2TfE

The scene above uses 3k Particles. Anything more screws the FPS < 60. Though the problem here is that 3dgs particles need a function..or is there a way to create a particle without an always executing function7event and never dying?


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(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
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