Ok i'll try to set the event to NULL.

But i think in this case instead of using the LinkList, i'll just put each registered particle into a Particle array, which allows faster iterating(no check for non Phys particle). This list is then directly given to my DLL to do the stuff. Might even kill 1 of 2 copy loops(resulting in a speedup)


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development