Quote:

Why coding each time redundant animation character features when you have to adjust them only (instead of thousand of code tries , compilation , running/stop to find the good values ?


Programmers are lazy. They donīt want to fiddle around with redundant drag and drop and adjusting values for every animation. Insteat of that, they write a tool which automates the whole shebang. grin

Drag and drop and adjusting values scares me, actually.
Iīve noticed that I barely use the Unity Editor. For the most time I use C# to build the levels on the fly. Of course it depends, for a platformer or an ego shooter I would use the editor. Mainly I want to know exactly whatīs going on, so I donīt rely on character controllers and template scripts. Of course I have to make compromises, because when I want to have 100% control over everything I need to write my own engine.


no science involved