Superku!
I'm working the way you taught me, usando using _type to identify data packets.
This works very well!.
But I still need learn to send and receive this type of list:
typedef struct _DATA_CLIENTS
{
int _type;
struct _PLAYERS* client[100];
}DATA_CLIENTS;
I did not want to use a "for()" loop to this because it will be the server that will send this data packet.
I do not want to overload the server with many send_data_to inside a "for()" loop.
could you give me more this help? .
Tanks Superku! You is Brother (^.~)