hey friendly_chris,

as this sounds as a GREAT contribution to ALL of us, i have taken the time to translate for you ^^.

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Hi!

I'd like to tell you, that i am working on a character studio with the following features:
- useage of "biped" objects(as in 3dmax)

- the "biped" character functions as ragdoll and/or player (whatever fits your needs)

- the biped controls a bone skeleton(mdl bones technique) which can be used on your human model.

- the system works on high poly models too!!!!!!(screenshots coming soon)

- the biped works with NewtonGameDynamics too!
(ex. if the player or the biped object walks through the level it reacts dynamically with other physical objects)

- it's possible to do your own animations (with keypoints which are being generated into a wdl).

- All physics functions from newton are possible, for ex. dead body's floating in the water(look at "farcry" for example).


The ragdoll works good now and i'm busy on coding the animations menu'sich ...Wont take too long before it should be finished.
I cant post any Screenshots yet, because i've no server ready and i am too lazy. Screenshots will come at the end of the week.
( Translated by Dennis van den broek (yeah, he's from holland XD ), have fun )

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sounds real nice, cant wait to test all this out, i once made a ragdoll system too, but those were just hinged objects and had no rotation limits (will your system have??).

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/